Videogames in the classroom, beta version
http://gingko.gal/wp-content/themes/corpus/images/empty/thumbnail.jpg 150 150 somos_gingko somos_gingko http://1.gravatar.com/avatar/7f715608adff0fcc46e33c631147f179?s=96&d=mm&r=gWhen we speak about contemporary society, about what defines and distinguishes it from the previous ones, we commonly establish technologies as the backbone of new communicational, economical and political paradigms. And, of course, new educative models. ICT learning-based approaches arises as the definitive switch that activates the motivation of the students to enhance creative and…
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